A downloadable model

I created these two assets for the UniSC course SGD211 Game Art: Characters and Vehicles, which required students to design and create a game-ready character and a vehicle suitable for use in a real-time game engine.

The contents of this asset pack are fairly recognisable - my son was obsessed with Spider-Man villain the Green Goblin at the time, so I decided to develop my assets after his iconic costume, satchel bag, pumpkin bomb, and goblin glider.  The glider was a great choice to develop first due to the simplistic, 'boxy' lines and angles. The most challenging aspect was the Green Goblin's facial features on his mask, and the most fun was the pumpkin bomb.

Both models were designed in 3DS Max, then unwrapped and exported into Mudbox for texturing, and imported back into 3DS Max for final scene posing.


Download

Download
Bag.zip 55 MB
Download
Body.zip 253 MB
Download
Bomb.zip 97 MB
Download
Clothing.zip 53 MB

Install instructions

Download each .ZIP package, extract, then open the .OBJ file in your preferred game engine.

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